DarkBASIC Professional software review
So, after having used DarkBASIC Professional extensively, I decided to review it. So let’s start with whether or not it’s easy to use. The answer; it is. DarkBASIC Pro is not very hard to get a handle on, especially after reading a textbook on it. The engine makes it really easy to get some basic stuff up. Even a really basic shooter can be made pretty quickly. If you are expecting a full package for map creation, and a world editor, DarkBASIC has none of that. DarkBASIC makes you start from scratch in that respect. That’s still something that you can work around though. Here’s the main catch to DarkBASIC Professional: there’s no way it can make a game more complex than your down to earth shooters. Why is that, you may ask? The answer is quite simple, DarkBASIC is simply not stable enough. The engine does crash quite often. Also, the commands are buggy. Not all of them work all the time. The engine simply does not have the capability to support much. DarkBASIC is really a bare bones package. There are add ons, such as PhysX, and all, but you have to dish out more money for it. DarkBASIC Pro is free now, but that doesn’t change the fact that other engines, such as Unity 3d, offer more, and are also free. It’s a great beginner language to mess around with, but not much more than that. If you want to make a fairly complex game, I won’t reccomend this engine. If the game you have in mind is just a simple shooter, with no AI, or anything more than basic physics, with all scripted events, then this engine could do the job, All in all, not that great of an engine. Even as a beginner, you’re better off with with Unity 3d.