Kryotech will now be using Unity 3D as the primary game development tool
We have decided to shift most large scale projects from DarkBASIC Professional to Unity 3D. Why are we doing this, you may ask. Well, it is very simple. Since, the basic Unity 3D package has been made free, it’s quite easy to acquire it. Also, although we previously mentioned that Unity 3D is harder to learn over DarkBASIC, we now belive that Unity 3D has many tools that simply cannot be found in DarkBASIC. Also, Unity is actually just as easy to use as DarkBASIC Professional. However, the main reason that we are shifting to Unity is because DarkBASIC Professional simply cannot handle a project bigger than a small, low end, game. The scale required in the games that we wish to create, such as Project Futureless, simply cannot be created in engines like DarkBASIC Pro. Does this spell the end for DarkBASIC. Sadly, yes, it does. DarkBASIC Pro was an unsuccessful engine for us. That said, Project Futureless is now being coded in Unity, and has been going quite well for us, as it is simply a matter of translating the code from DarkBASIC to Unity’s JavaScript. Expect some screen shots of our game to be posted soon. Keep checking back for more updates.